#ifndef _OBJECT_H_
#define _OBJECT_H_

class World;
class CL_CollisionOutline;

class Object
{
public:
	Object() {};
	virtual ~Object() {};

	virtual void draw() = 0;
	virtual bool update(float time) = 0;
	virtual bool HitCheck(CL_CollisionOutline *outline, Object *with) = 0;
};

#endif
